More Battletech, but this time it's the tabletop version! Skip navigation Sign in. A Game Of Armored Combat Tabletop Board Game - Duration: 11:19. Pair Of Dice Paradise 16,171 views.
I really like the Lance composition options in this game, especially in multiplayer where you can set a limit to the value of your lance and must balance it out accordingly. I tend to play in the 25M bracket using 1 heavy, 2 mediums, and 1 light. A lot of people push for a team of all heavies and mediums, though I find that the limit prevents you from equipping them optimally and I usually win those matchups even though I'm using a lance of smaller chassis'.
My current favorite lance setup is
It's a pretty weird lance in that I have two very aggressive mechs and two very defensive ones, but I find that if I can get the evasion of a heavy/assault down then because of the range of those LRM's I can get 60 LRM hits which is pretty much a guaranteed knockdown on anything. Once it's knocked down I can set it on fire and then it's just fucked.
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I tried playing around with some alternatives to the Centurions but couldn't settle on anything I liked. I put a Kintaro in there for a while, as they can mount 40 LRM's instead of 30, but I found the heat management and less armour you got as a result wasn't worth the tradeoff. I also looked at a catapult build but I don't want my main close-range attack to be anything less than a heavy.
I feel like there's a very similar deck-building dynamic to a lot of the card games out there like hearthstone, so I'd be interested to know what other people are using.
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